Ohio Lottery
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From the Ohio Lottery case, answer the following questions:
- Detail the overall research design in the Ohio Lottery case (See Exhibit OL1). What are the advantages and disadvantages of this design?
- Evaluate the MET process (Exhibit OL-2). What are some of the strengths and weaknesses of the MET technique?
- What measurement scales are used in the sample questions provided (Exhibit OL-3)? Why might the lottery attitude and lottery importance questions have presented the most challenge to the professional researchers?
- Using text Exhibit 12-2, map out the likely quantitative instrument content.
- The survey contained several questions that would alert the researchers that the participant was not taking the research process seriously (see case exhibit OL-3). Is this a good or a poor idea? Why?
- Evaluate the MET discussion guide for the Ohio Lottery Research.
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>cases
>Abstract
Used with permission
of Pamela S. Schindler.
Š 2006.
Ohio Lottery: Innovative Research Design Drives Winning
The Ohio Lottery was originally developed as an additional source of public
school funding. Today proceeds from lottery games annually provide approxi-
mately 7% of the public educational budget. This research was originally under-
taken because the lottery director wanted a deeper understanding of lottery
players and insight into nonplayers. The research design described in this case is
multistage and incorporates the use of both qualitative and quantitative research.
This case reveals the research that guides the current Ohio Lottery promotional
program that encourages play of its various games.
>The Research When the Ohio Lottery was first conceived, it was presented to the voters of
Ohio as a way to provide supplemental funding for Ohio schools.1 The Ohio
Lottery sold its first ticket in 1974. Currently, all profits go to the Ohio Lottery
Education fund, which supplies about 7 % of the current education budget.
Although Ohioans annually spend about $200 per capita on lottery tickets, in
recent years the Ohio Lottery has suffered stagnant sales. The Ohio Lottery is
interested in stimulating more play of lottery games.2
The process started in early January 2005 when the Ohio Lottery approached
Marcus Thomas, LLC3 an agency that had worked with them before on media
and research projects.
âRod Ingram (lottery director) basically wanted a deeper understanding of lottery
players and insight into nonplayers,â explained Jennifer Hirt-Marchand, vice
president of research for Marcus Thomas.4 âRod had extensive demographic data
on players, but it was obvious that what he needed was behavioral and psycho-
graphic information on both players and nonplayers.â
âI had read extensively about the metaphor elicitation technique (MET) developed
by Gerald Zaltman (professor, Harvard University),â said Hirt-Marchand. Be-
cause most human communication is nonverbal and metaphors are a key bridge
between direct verbal communication and more impressionistic thoughts and
feelings, the metaphor elicitation technique showed promise to unlock true motiva-
tions.5 âWe didnât have experience at that time with MET, but MRSI6 did. I asked
them to provide a video of a MET interview and, after seeing it, I was convinced
of its potential.â Thus, Marcus Thomas partnered with MRSI to determine âwhy
players purchase tickets and other emotional factors that motivate consumers to
purchase games.â7
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Phase IâQualitativeâMET Early in the research process, two additional agencies the Ohio Lottery had been
using for creative development were called in. Because their work was also meant
to stimulate demand for lottery tickets, input from these agencies was deemed
critical to the overall success of the research project.
âWe wanted to get buy-in from them from the beginning,â explained Hirt-
Marchand. It also helped that Ingram considered engagement with the research
vitally important for each of its agencies. And each agency had numerous ques-
tions, among them: What is the understanding of the pay-out or odds and how
relevant is this understanding to making a purchase? Are purchases of lottery
tickets routine or impulsive? Are purchases perceived as recreation or gambling?
What motivates play? How is winning defined? What is the influence of in-store
promotion and signage? Is playing perceived as chance or skill? What is the
significance of the dollar value of the ticket?
âMET interviews are long, often 90 minutes or more,â said Hirt-Marchand.â
âLottery staffers and agency personnel were behind the one-way mirror at every
session.â During April through June, a total of 25 interviews were conducted in
three Ohio cities (Cleveland, Columbus, and Cincinnati) to understand motivations
for playing lottery games, to determine obstacles to playing or playing more often,
and to provide guidance for the quantitative segmentation study to follow.8 MRSI
provided the interviewer for most of the sessions, but Hirt-Marchand wanted
Marcus Thomas to develop the expertise. She was trained by the moderator, and,
after observing the process unfold for 20 interviews, Hirt-Marchand conducted
the final five interviews personally. âThe interviewing technique is similar to a depth
interview. But the moderator spends most of his or her time listening, encouraging
a deeper dialog, with head nods, answer rephrasing, and constant requests for the
participant to elaborate.â
Participants represented all four groups of interest: heavy player (at least twice a
week), occasional player (at least once in three months), rare player (less than
twice a year); and nonplayers. When using MET, participants are assigned a task
to complete before the interview: They bring photos or other images (e.g., images
cut from magazines or packages) that represent their feelings and emotions about
the topic. In this case, participants were asked to choose images that reflected
how they feel about playing the lottery, or in the case of nonplayers, images that
help express how they feel about the lottery. The interview focuses on the images
and what each image represents to the participant. At the end of the interview,
participants are asked to create a collage of their images, writing phases or notes
near each image to capture what each image meant to them as it related to the
lottery.
âIn some ways,â said Hirt-Marchand, âthe collage is for the participantâa means
of debriefing them. Those of us that are observing the interview are taking detailed
Ohio Lottery: Innovative Research Design Drives Winning
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notes, so we have already summarized the learning from the exercise by this time.â
(See Exhibit OL 1-1 on the MET discussion process used for these interviews.)
âBecause three to five Lottery staffers were present at each session, as well as
representatives from each agency, we had very constructive discussions following
the interviews, often well into the evening,â described Hirt-Marchand. These
debriefing sessions were part knowledge capture and part brainstorm. âIt was
inevitable that we would discuss strategyâhow we could use this piece or that
piece of information.â
Findings. From the direction provided by the MET interviews, Marcus Thomas
formed a preliminary recommendation that the Ohio Lottery focus on getting more
play from all player categories as well as encouraging nonplayers to play. A
preliminary strategy was formulated based on the fact that in buying a ticket,
players buy the opportunity to dream. While âwinning money was a reason to
believe [in the dream] and a critical rationalization for playing, it was not the
primary motivation for playing.â9 In dreaming, lottery players could see themselves
as successful and thereby feel special and in control of their lives.
The interviews also revealed that to encourage more frequent play, or any play by
a nonplayer, the concept of winning needed to be redefined. A win was currently
defined as âhitting the jackpot,â when in reality players perceived this as unrealis-
tic. In fact, a win meant winning anything, from $1 on up. Also, significant
negative misconceptions surfaced among rare players or nonplayers about heavy
players. They were described as addicted, out-ofcontrol, irresponsible, and
unintelligent. These misperceptions needed to be addressed by advertising.
Marcus Thomas developed a preliminary strategy for rare and nonplayers that
positioned lottery play as a small indulgence, via games with simple rules, and that
offered social reasons for buying lottery game tickets.
Phase IIâQuantitative Survey âThe qualitative study provided us with significant insights, and was always
intended to be the foundation for a quantitative segmentation study,â said Hirt-
Marchand. Marcus Thomas wanted to validate purchase motivations and ob-
stacles revealed by the MET interviews and determine if player segmentation
could be refined beyond the use of frequency of play. An online study was
chosen to validate possible messages, explore media usage, and understand
actual purchase behavior.
Sampling MRSI e-mailed invitations to a subset of Ohioans from their exten-
sive online panel. Invitees who responded were further screened for qualification.
The sample chosen was demographically proportional to the stateâs population
based on residence, age, gender, and race. Participants needed to be Ohio
residents between 18 and 65 years of age with an annual household income of at
least $20,000, with no moral or religious objection to playing the lottery. All
Ohio Lottery: Innovative Research Design Drives Winning
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1,505 (1,305 players and 200 nonplayers) participants completed the survey by
accessing a secure website between July 22 and July 31, 2005.
Survey and Instrument The 39-minute study covered game and advertising
awareness, game involvement, frequency of play, lottery importance, lottery
perceptions and attitudes, as well as numerous other demographic or behavioral
variables that might be used in segmentation.
The survey went through four extensive revisions, two within Marcus Thomas and
one each with the involvement of the client and MRSI. âThe most challenging
questions to develop were those on Lottery Importance Ratings (question 25),
and Lottery Attitudinal Ratings (question 29),â shared Hirt-Marchand. âThe MET
findings were critical to developing these questions.â And because the study was
so long, Marcus Thomas wanted to be sure that participants were focused,
paying attention, and not just going through the motions. To address this, it
included alternatives to three or four questions that the serious, attentive, lottery-
playing participant would know were wrong or inappropriate to choose (question
6A is an example; the highlighted alternative is not available in a scratch-off
ticket). In all, the data from six participants were suspect, and Marcus Thomas
removed them before analysis.
Data Analysis To verify the validity of the survey, data from a 2004 phone
study were used for comparison. This previous study measured demographics of
who was playing the lottery, how frequently they played, and how much they
were spending, but did not address motivations for playing or obstacles that kept
subjects from playing. A post hoc cluster analysis was used to place participants
in four natural divisions or segments, where individuals within a segment held
similar attitudes about playing and similar playing behavior, but when compared
across segments, their motivations for playing and their actual behavior differed.
Reporting Marcus Thomas, along with MRSI, presented results in detail to the
lottery staff (November 2005) and later to the Ohio Lottery commissioners. The
detailed PowerPoint slide deck used graphic data depictions to cover the exten-
sive data. (see Sample Slides from Ohio Lottery Presentation Deck). Creative
agencies were directed initially to emphasize the social reasons for playing (gift
giving for birthdays, graduation, etc.) that were appropriate across all segments.
Ads were developed using lottery study insights in early 2006 and started appear-
ing 1st and 2nd quarters of 2007.
What were some of the most enlightening findings? The quantitative study verified
the lessons from the MET analysisâthat messaging should emphasize fun, the
rush experienced while learning whether the dream of the win will come true, and
the low-risk nature of the entertainment. One participant clarified the risk by
comparing a $1 purchase of bottled water to a $1 lottery ticketââOnly the
lottery ticket has the power to change your life; not bad for a dollar.â Additionally,
Ohio Lottery: Innovative Research Design Drives Winning
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the study findings emphasized how important it was to be up-front about the odds
of winning and the pay-out percentages. Lottery players are savvy and honesty
also has the opportunity to chip away at the resistance among nonplayers.10
Effectiveness Tracking During three weeks in February and March 2007,
Marcus Thomas and MRSI again sampled the MRSI online panel to determine
the effectiveness of the advertising. Although increasing sales is one possible
measure, deeper understanding of lottery play motivations makes it impossible to
link sales increases solely to advertising. Recent advances in brain studies have
revealed that subjects are not always able to remember that they have seen ads or
that they have been influenced by adsâeither those they remember seeing or
those they donât recall at all.11 So Marcus Thomas wanted to be sure that
uppressed ad recognition was a metric that was evaluated during the tracking
study. Among other metrics this second online study will include ad recognition of
selected outdoor, radio, and TV ads (see ads available from the text Online
Learning Center) developed and used since the first quantitative study was
completed.
>Discussion Questions
1. Detail the overall research design in the Ohio Lottery case (See Exhibit
OL-1). What are the advantages and disadvantages of this design?
2. Evaluate the MET process (Exhibit OL-2). What are some of the strengths and weaknesses of the MET technique?
3. What measurement scales are used in the sample questions provided (Exhibit OL-3)? Why might the lottery attitude and lottery importance questions have presented the most challenge to the professional researchers?
4. Using text Exhibit 12-2, map out the likely quantitative instrument content.
5. The survey contained several questions that would alert the researchers that the participant was not taking the research process seriously (see case exhibit OL-3). Is this a good or a poor idea? Why?
6. Evaluate the MET discussion guide for the Ohio Lottery Research.
www.marcusthomasllc.com www.mrsi.com; www.ohiolottery.com
>>>>>URLs
MET Interview…four segments
Segment 1: Establishing Rapport with Participant
Segment 2: Explaining the MET Task
Segment 3: Extracting Meaning from an Image
Segment 4: Building a Collage
Ohio Lottery Ads developed from the research in this case.
>Video Resources (Resources Library)
Ohio Lottery: Innovative Research Design Drives Winning
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Ohio Lottery: Innovative Research Design Drives Winning
1 Currently 41 states offer online or scratch-off games and lotteries. Roughly 94%
of the population resides in such a state. âComprehensive Annual Financial
Report for the Fiscal years ended June 30, 2006, and June 30, 2005,â The
Ohio Lottery Commission: An Enterprise Fund of the State of Ohio. Accessed
February 19, 2007 (http://www.ohiolottery.com/pdf/2006_CAFR.pdf).
2 âOhio Lottery, Lottery Insider. Accessed February 17, 2007 (http://
thelotteryinsider.com.au/lottery/ohio.htm).
3 Marcus Thomas LLC is an integrated marketing communications agency that
offers full service advertising, public relations, interactive and research for
business-to-business, business-to-consumer and nonprofit organizations (http://
www.marcusthomasllc.com/).
4 Jennifer Hirt-Marchand, vice president and director of research, Marcus
Thomas LLC; interviewed February 23, 2007.
5 MET was developed by Harvard professor Gerald Zaltman. âWhat we are
doing is using metaphors, idiomatic expressions of consumers, as vehicles for
them to transport what may exist below their level of awareness into a domain
of awareness.â Doug Gavel, âMighty MetaphorsâZaltmanâs method opens
the âWindows of Consciousness,ââ Harvard University Gazette, May 4,
2000. Accessed February 9, 2007 (http://www.news.harvard.edu/gazette/
2000/05.04/zalt.html).
6 Cincinnati-based Marketing Research Services Inc. (MRSI), established in
1973, is a full service research firm offering quantitative and qualitative
business-to-business and business-to-consumer research that supports
strategic planning, product development, advertising and promotion, and
more. âHistory,â MRSI, accessed February 19, 2007 (http://www.mrsi.com/
history.html).
7 âOhio Lottery Segmentation Study, Final Report,â Marcus Thomas LLC and
MRSI, October 2005.
8 âStrategic Motivational Qualitative Research Highlights: Preliminary Conclu-
sions and Recommendations,â Marcus Thomas LLC, October 2005.
9 âStrategic Motivational Qualitative Research Highlights: Preliminary Conclu-
sions and Recommendations,â Marcus Thomas LLC, October 2005.
10 âThe Ohio Lottery: Quantitative Segmentation Key Learnings and Implica-
tions,â Marcus Thomas LLC, October 2005.
11 Rex Briggs and Greg Stuart, What Sticks: Why Most Advertising Fails and
How to Guarantee Yours Succeeds, Kaplan Business, 2006, p. 125.
>>>>>Footnotes
Exhibit OL-1 Ohio Lottery Research by Marcus Thomas, LLC.
2005 2006 2007
Jan. Feb. Mar. April May June July Aug. Sept. Oct. Nov. Dec. Jan. Feb. Jan. Feb. Mar.
2005 Review of prior OLC research.
Present proposal for research.
Review information needs with
agencies.
Choose qualitative supplier.
Create MET screener & discussion
guide.
Conduct MET IDIs.
Present preliminary qualitative
findings.
Design quantitative study
Field online study.
Data quality & validity checks.
Segmentation analysis completed.
Full analysis and report writing.
Present & review all findings with
client.
Present key findings to OLC
agencies.
2006 Present findings to lottery
commissioners.
Discuss how findings can be applied
to creative. Develop new ads.
2007 Discuss tracking study with client
Tracking study approved.
Questionnaire designed.
Conduct tracking study.
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Exhibit OL-2 The MET Process, An Overview
In the MET exercise, the participant is pretasked to find pictures that represent their
feelings and emotions about âplaying the lottery.â The participant comes to the interview
with a stack of pictures, magazines, etc. The interview is divided into phases.
Phase I: The interviewer talks with the participant in detail about each picture brought,
using the following questions. The interviewer uses several probes following each
question to extract as much understanding about each picture as is possible. In the DVD
example, the participant is asked to select the six most important pictures brought.
§ Please describe the picture you brought.
§ How does the picture express your thoughts and feelings about playing the lottery?
§ Think about what this picture means in terms of your thoughts and feelings about
playing the lottery. What is the title or theme of this picture (in a word or two)?
Phase II: The interviewer determines if any images were desired but not found.
Phase III: Using three pictures at a time, the interviewer attempts to identify the different
constructs or themes across pictures. This process is continued until all pictures have
been discussed in multiple triads.
§ How are two pictures similar and yet different from the third as they relate to how
you think and feel about playing the lottery?
Phase IV: The interviewer asks the participant to identify the most important or
representative picture, then uses it to discuss how the participant relates to the picture,
using a series of questions and multiple probes.
§ If you could widen the frame of the picture, what might enter the picture that might
help me understand your thoughts and feelings about playing the lottery?
§ Thinking still of playing the lottery, if you were to put yourself in the picture, where
would you be, what would you be doing, thinking or saying?
§ If you could invite someone or something to join you in this picture that would help
me understand your thoughts and feelings aboutâ playing the lottery,â who or what
would it be?
Phase V: The interviewer, using the emotions and feelings revealed in the interview thus
far, asks the participant to rank order these feelings in order of importance.
§ What would you say are the five most important things to you about playing the
lottery?
Phase VI: The interviewer leaves the participant to create a collage of the images on
paper, labeling these as desired, arranging them as desired. The participant is provided
with paper, glue, scissors, and multiple markers. Once the participant is finished, the
interviewer returns and asks the participant to relate the story of the collage.
Ohio Lottery: Innovative Research Drives Winning
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Exhibit OL-3 Ohio Lottery Study Sample Questions.
The Ohio Lottery quantitative study was conducted online and took approximately 39 minutes to complete. Below are three questions from this extensive study. The header indicates the section of the study from which the question was extracted. The question layout has been modified to fit on paper.
PAST 12 MONTH GAMING USAGE
6A. You mentioned playing Instant Games (Scratch Offs) in the past 12 months. Which of the following dollar amounts of Ohio Lottery Instant Games (Scratch Offs) have you played in the past 12 months? (Please select all that apply.)
$1 – 1 $2 – 2 $3 – 3 $5 – 4 $10 – 5
$15 – 6
$20 – 7 Other (Please specify) – 8
LOTTERY IMPORTANCE RATINGS
25. Now please rate the following attributes according to how important they are in deciding if you participate in lottery games.
Using a scale from 1 to 7, where 1 means the attribute is âNot At All Importantâ and 7 means the attribute is âExtremely Importantâ in deciding if you participate in lottery games, how important are the following attributes to you? (Please select only one response per row.)
(RANDOMIZE) Extremely Important
Not At All Important
âWinâ Importance There is a chance to win big money 7 6 5 4 3 2 1 The jackpot is big 7 6 5 4 3 2 1 There is a good chance to win 7 6 5 4 3 2 1 Playing allows me to dream of changing my life/my
familyâs life 7 6 5 4 3 2 1 Winning big would change my life 7 6 5 4 3 2 1
General Game Importance 7 6 5 4 3 2 1
7 6 5 4 3 2 1
7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1
Provides the rush of the chance to win The number of different ways to win per ticket is
high I have the ability to participate without having
complicated rules to follow There are convenient places to play The odds of winning are good Price of the ticket Is a new game/ticket Physical size of the ticket General appearance of the ticket
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Exhibit OL 1-3 Sample Questions (cont.)
(Question 25âcontinued)
(RANDOMIZE) Extremely Important
Not At All Important
Recreational Importance Is a worthwhile way to spend my money 7 6 5 4 3 2 1 The money I spend helps a good cause 7 6 5 4 3 2 1 Playing the lottery is fun 7 6 5 4 3 2 1
LOTTERY ATTITUDINAL RATINGS
TEXT SCREEN: Now please indicate how much you agree or disagree with the following statements regarding your
thoughts and feelings about the Ohio Lottery.
29. Please use a scale from 1 to 7, where 1 means âDisagree Stronglyâ and 7 means âAgree Stronglyâ. And remember, there are no right or wrong answers. We are only interested in your opinions. (Please select only one response per row.)
(RANDOMIZE) Agree Strongly
Disagree Strongly
REASONS NOT TO PLAY Confusion/Intimidation
I would play more lottery games if they werenât so confusing 7 6 5 4 3 2 1 Iâm intimidated by the games I donât know how to play 7 6 5 4 3 2 1 I donât feel knowledgeable on how to play lottery games 7 6 5 4 3 2 1
False Hope I do not expect to win the lottery 7 6 5 4 3 2 1 The lottery gives false hope 7 6 5 4 3 2 1 Winning the lottery is only an illusion 7 6 5 4 3 2 1
Low Interest I am just not interested in the lottery 7 6 5 4 3 2 1 I donât think about playing the lottery 7 6 5 4 3 2 1
Control (Skill vs. Luck) Lottery games are boring 7 6 5 4 3 2 1 I prefer spending money at games that involve more strategy 7 6 5 4 3 2 1 I like to play games where my performance determines whether I win or lose 7 6 5 4 3 2 1
Odds I donât play the lottery more because of poor odds 7 6 5 4 3 2 1 Chances of winning the lottery are lower when the payout increases and more people play 7 6 5 4 3 2 1
Myth The first few or last few tickets on a roll of Scratch Offs are more likely to contain winners than the middle tickets 7 6 5 4 3 2 1
The odds of all Scratch Off tickets are the same regardless of price 7 6 5 4 3 2 1
Image/Stigma 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1
Playing the lottery is the same as gambling Playing the lottery makes me feel guilty Playing the lottery is selfish People who play the lottery are greedy People who play the lottery have a problem Playing the lottery is addictive People who play the lottery are lazy
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Exhibit OL 1-3 Sample Questions (cont.)
(Question 29âcontinued)
(RANDOMIZE) Agree Strongly
Disagree Strongly
Bad Financially Playing the lottery is a waste of money 7 6 5 4 3 2 1 There is little chance of return on your investment with the lottery 7 6 5 4 3 2 1
Playing the lottery is spending money that needs to be spent on more important things 7 6 5 4 3 2 1
REASONS TO PLAY Fun And Excitement
Playing the lottery gives me a positive feeling even if I donât win 7 6 5 4 3 2 1
I enjoy a sense of anticipation when I play the lottery 7 6 5 4 3 2 1 I play the lottery mostly for the entertainment 7 6 5 4 3 2 1 Playing the lottery is fun 7 6 5 4 3 2 1 When Iâm playing the lottery, I get the feeling that this one is a winner 7 6 5 4 3 2 1
Hopes And Dreams I play the lottery for the chance to change my life/my familyâs life 7 6 5 4 3 2 1
I believe I can win big in the lottery 7 6 5 4 3 2 1 I play the lottery solely to win 7 6 5 4 3 2 1 Playing the lottery gives me a sense of euphoria 7 6 5 4 3 2 1 If I won the lottery, I would never work again 7 6 5 4 3 2 1 With the lottery, the risk is low given the chance to win big 7 6 5 4 3 2 1 All it takes is $1 and a dream to change my life 7 6 5 4 3 2 1
Impulse vs. Planned Iâm more motivated to play the lottery when I see others win 7 6 5 4 3 2 1 I play the lottery mostly when I receive tickets as gifts 7 6 5 4 3 2 1 I only play when the jackpot is high 7 6 5 4 3 2 1 Signs and advertising remind me to play the lottery 7 6 5 4 3 2 1
Control (Skill vs. Luck) I play the lottery whenever I feel lucky 7 6 5 4 3 2 1 I play numbers that are meaningful to me such as birthdays, anniversaries, etc. 7 6 5 4 3 2 1
Myth I spend more money on the lottery the higher the jackpot gets 7 6 5 4 3 2 1 I play the lottery so my regular numbers arenât missed 7 6 5 4 3 2 1 The chances of winning the lottery are better when the jackpot is low 7 6 5 4 3 2 1
Social I buy lottery tickets at a certain place because I know them and they know me 7 6 5 4 3 2 1
If I won the lottery, I would use the money to help others as well as myself 7 6 5 4 3 2 1
The lottery is a form of social activity for me 7 6 5 4 3 2 1 Playing the lottery helps me connect with other people 7 6 5 4 3 2 1 My friends and/or family play the lottery 7 6 5 4 3 2 1 I play the lottery in a work-pool 7 6 5 4 3 2 1
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Exhibit OL 1-3 Sample Questions (cont.)
(Question 29âcontinued)
(RANDOMIZE) Agree Strongly
Disagree Strongly
Miscellaneous I play the lottery because I need more money 7 6 5 4 3 2 1 Winning anything in the lottery makes me feel like Iâm somebody 7 6 5 4 3 2 1
With the lottery, I would win more if I played more 7 6 5 4 3 2 1 I play the lottery just for the chance to win extra cash 7 6 5 4 3 2 1 The lottery is like a charity raffle 7 6 5 4 3 2 1
GENERAL LOTTERY ATTITUDE Financial
If I had more money to spend, I would play the lottery more 7 6 5 4 3 2 1 I consider the lottery a type of investment 7 6 5 4 3 2 1 I play the lottery when I have extra money 7 6 5 4 3 2 1
Impulse vs. Planned When I play the lottery, I usually go to where I buy my ticket(s) with buying lottery tickets as the main reason for going 7 6 5 4 3 2 1
When I play the lottery, itâs usually because I happen to be there with an extra buck or two 7 6 5 4 3 2 1
Buying lottery tickets is part of a routine for me 7 6 5 4 3 2 1 When I play the lottery, it is a spontaneous decision 7 6 5 4 3 2 1 When I play the lottery, it is a planned purchase 7 6 5 4 3 2 1
Control (Skill vs. Luck) I have a strategy when I play the lottery 7 6 5 4 3 2 1 I have to consciously stop myself from playing the lottery more 7 6 5 4 3 2 1
The lottery is fair 7 6 5 4 3 2 1 Every player has an equal chance to win the lottery 7 6 5 4 3 2 1 The chances of winning increase when more tickets are purchased 7 6 5 4 3 2 1
I limit what I spend on lottery games 7 6 5 4 3 2 1 Certain numbers are lucky and are more likely to come up as winners 7 6 5 4 3 2 1
Image/Stigma Lottery is a âviceâ or a bad habit 7 6 5 4 3 2 1 The lottery is a recreational activity 7 6 5 4 3 2 1 I donât feel bad spending $10 on lottery tickets 7 6 5 4 3 2 1
Personal Preference/Feelings I prefer some lottery games over others 7 6 5 4 3 2 1 I prefer to play lottery games with better odds 7 6 5 4 3 2 1 The lottery is easy to play 7 6 5 4 3 2 1 I only play what I am used to playing – not new games 7 6 5 4 3 2 1 Giving $10 in lottery tickets is more valuable than another $10 gift 7 6 5 4 3 2 1
Receiving $10 in lottery tickets is more valuable than another $10 gift 7 6 5 4 3 2 1
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Page 1
Lottery MET IDIâS DISCUSSION GUIDE
Cleveland, Columbus, Cincinnati
Research Objective for the Qualitative Phase:
⢠Identify the emotional reasons/drivers why players buy tickets and what motivates their decision
⢠Identify the perceived obstacles or barriers (rational and emotional) that, if removed, would potentially increase playership
Part I: Introduction (10 minutes)
Section Objective: Create rapport with the consumer, explain the general structure of the discussion
⢠Introduce self
⢠We are interested in your thoughts and feelings. All the answers you will be giving me today will always be right!
⢠Ask for permission to ask lots of questionsâthey are intended to clarify. Some of the questions may seem repetitive, some may even seem silly, but please bear with me.
⢠Explain audiotaping, confidentiality, and back room.
⢠Tell me about you:
⢠Where are you from?
⢠What do you do?
⢠Family composition
⢠Verify participant understanding of the assignment.
⢠âBefore we begin, could you tell me what you understood your assignment to be as you set about gathering pictures?â
⢠How many pictures did you bring?
⢠OK, letâs look at your pictures one at a time, you can decide the order.
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Page 2
Probes
Probe as/when they come up through the whole Interview:
⢠What does âwinningâ mean rationally? Is it about the money or is it about the notion of a âprizeâ? Is it bigger prizes? Is it more opportunities to win?
⢠What does âwinningâ mean âemotionallyâ? What is the value proposition in terms of how it makes them feel to âplayâ vs. how it makes them feel to âwinâ?
⢠What does âluckâ/âfeel luckyâ mean? How does it make them feel? How does this relate to the âoddsâ? Do they know? Do they care?
⢠What does âfunâ mean? What do they get out of it (i.e., value proposition)?
Part II: MET Interview (90 minutes)
Step 1. Storytelling (for up to 6 pictures!)â30 minutes
Section Objective: Using the pictures as a âspring board,â understand the âvalue propositionâ playing the lottery offers consumers by identifying the different associations consumers make with the behavior of âplaying the lotteryâ and exploring these further by identifying the ârationalâ thoughts and the underlying emotions linked to the thoughts.
How does this picture express your thoughts and feelings about playing the lottery? (Use this opening prompt for EVERY picture)
(FOR EACH PICTURE)
#___ Description:
Story:
Thinking about what this picture means in terms of your thoughts and feelings about âplaying the lottery,â what is the title or theme of this picture (in a word or two)?
Title/Label?
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Step 2. Missed Imagesâ5 minutes
Section Objective: Provide the consumer the opportunity to express any additional thought or feeling regarding playing the lottery and for which a picture is not available.
Prompt: Were there any issues or ideas for which you were unable to find a visual image? Or, were you looking for a picture that you couldnât find?
If yes, ask to describe the issue or what the image would have had.
Step 3. Kelly Grid/Laddering Constructsâ10 minutes
Section Objective: From the consumerâs perspective, identify the different constructs or themes for the associations (how they group their thoughts/feelings about playing the lottery) as well as what are the âend pointsâ or âpolesâ (e.g., good/not good, winning/losing, lucky/unlucky, etc.)
Do this process two to three times. Select three pictures randomly.
Prompt: How are any two similar and yet different from the third as they relate to how you think and feel about âplaying the lotteryâ?
(1) Triad Picture #âs ___, ___
Picture #____(This one is different? How/why?)
(2) Triad Picture #âs ___, ___
Picture #____(This one is different? How/why?)
(3) Triad Picture #âs ___, ___
Picture #____(This one is different? How/why?)
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Step 4. Most important or representative picture/Photo Probeâ10 minutes
Section Objective: Elicit any additional information about the topic and assess how consumers relate to the situation.
Ask participant to select the most representative image.
Introduction: âLetâs think differently about this picture.â
Image #___ Description________________________
Prompt A: If you could widen the frame of the picture, what might enter the picture that might help me understand your thoughts and feelings about âplaying the lotteryâ?
Prompt B: Thinking still of âpaying the lottery,â if you were to place yourself in the picture where would you be?
What would you be doing?
What would you be doing or thinking or saying?
Prompt C: If you could invite someone or something to join you in this picture that would help me understand your thoughts and feelings about âplaying the lotteryâ who or what would it be?
How would it react to you? What would it be doing? What would it notice about you? How would it react to you? What would it say to you? What would you be thinking? What would you be feeling?
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Step 5: Hierarchiesâ20 minutes
Section Objective: Understand the different emotions and values associated with playing the lottery and how they ultimately relate to the consumerâs ego/self-esteem
You have talked about several things regarding your thoughts and feelings about âplaying the lottery.â What would you say are the 5 most important things to you? (write them on a piece of paper & show respondent). As participant to rank order them from 1 to end
Whatâs important to you about each? âWhat does this do for you?â / âFor what purposeâ / âSo that: until they start repeating then ask: âHow do you know⌠(insert the highest level response)?â
Step 6. Digital Imaging/Collage – Get Images Outâ10 minutes
Section Objective: Allow the consumer to provide closure to the emotions discussed.
Prompt: Please reflect upon the important ideas you have expressed today. Thinking about âplaying the lottery,â Iâd like for you to create a single collage, with these X images, that summarizes your thinking and feeling about âplaying the lotteryâ by arranging them on this paper. Arrange the pictures so they tell your story. Have them âtitleâ their story and write the âtitleâ on the paper.
Once finished, tell me the story…
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Part III: Understanding the Decision Making Process (20 minutes)
The trigger⌠(quickly, as the driving forces would have been discussed âad nauseamâ through the metaphor elicitation process)
⢠Thinking about the lottery⌠is this about entertainment/recreation?, gambling? Does it make a difference? Why?
⢠How do you decide you are going to play?
o Is it part of a routine? Do you have a set budget? o What triggers (functional) you going to get a ticket? Probes:
⢠How much does the âpay-outâ/jackpot influence whether you play or not? How much does it influence how much you are going to play?
⢠Extra cash? ⢠Chances/odds? ⢠Word-of-mouth/hears someone won?
The Place⌠⢠Where do you typically purchase your tickets? Why?
⢠How do you decide where to go? (PROBE: are some places âluckierâ than others? Do you seek those where people have won?)
⢠Do you interact with the clerk? If so⌠what do you talk about? Do you ask for advice of what to play?
The Games⌠Speaking of what to playâŚ
⢠How do you know which games are available? How much does advertising help with that?
⢠What are the different games you play? Just one? How many? Why?
⢠How do you decide which one to play? Based on what? (PROBE for the amount, the type, do they think a new game has winnersâfront-loadedâ?)
⢠Are there games you do not play? Why? (PROBE for game complexity: if a game is believed to be complicated or simply do not know the game well⌠do they play or not?)
⢠How do you decide how much you are going to spend? Based on what? (PROBE for size of prize/jackpot, part of a routine, etc.)
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(FOR EVERYONE, BUT ESPECIALLY FOR RARE/NON PLAYERS)
⢠What would it take for you to play more often? You would play more often ifâŚ
� PROBE for each ⢠Meaning? ⢠What do you think would need to happen to____? ⢠How would you know that you got it? ⢠What if the opposite is true?
(ONLY WHEN APPLICABLE) âWhat ifâ scenarios
For each scenario: o What do you think of this information? o Does it change anything for you? Why? o What would be the best way for you to get this information?
Possible Scenarios Rebuttal
Odds are bad Odds are good Money is supposed for education but it does not
$648 million was given to schools in Ohio in 2004 Profits support public education
No one wins 11 million winners in March 2005 $111 million were paid in March 2005 $ 1.2 billion distributed in 2004
NOTE: OTHER SCENARIOS MAY BE ADDED WITH OHIO LOTTERYâS INPUT.
Part IV: Wrap-up
Business Research Methods, 13e/Schindler
Business Research Methods, 14e/Schindler
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