# Digital Marketing Plan # MBA # FLEXPAH CAPELLA

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

****  Work on only attached paper not on your paper because I had to spend 30 mins to updates your plagiarism and grammar error **

Assessment 3 Instructions: Digital Marketing Plan

  • PRINT
  • Develop an 8 10-page digital marketing strategy for a new pet food product (or new product or line extension at your employer or future employer.)Introduction
    Digital marketing and social media have completely changed the face of marketing. It is not that the older tools and models no longer work (they do!) but, rather, that these tools and models need to be applied in diïŹ€erent ways.
    Digital marketing activities are performed while customers are connected to networks through various mobile devices. Among the many things that make digital marketing unique is the trigger of communication. Customers may target the business (pull communication) or the business may target the digital consumer (push communication). Digital marketing can take place through a variety of modalities including email, text, apps, and any other means by which a customer can communicate on a mobile device. Social media takes the marketer into the world of “views,” “clicks,” and “likes” as a means of ascertaining product appeal to the potential market. Digital marketing has changed the landscape of marketing activities.
    When measuring the results of social media and digital marketing, we have to measure outcomes to determine the eïŹ€ectiveness of a general approach or campaign. If we cannot determine eïŹ€ectiveness, how can we possibly know if this is something we want to do again or not? In this assessment, you will gain insight on some approaches to measuring social media and digital marketing eïŹ€ectiveness. Unlike other areas of business operations (for example, ïŹnance), the measurements here are still evolving. However, you need to have at least a foundation for thinking about this very important aspect of marketing.
    Introduction
    This portfolio work project, a digital marketing plan with a social media strategy, will help you demonstrate competency in digital marketing planning and measurement.
    Scenario
    The Vice President of Marketing at MSH Brands (or at your employer or future employer company) was impressed with your marketing plan and brand presentation submitted in Assessments 1 and 2. They have now asked you to develop a Digital Marketing Strategy based on this work.
    Your Role
    You are a Brand Manager at MSH Brands (or at your employer or future employer company). You are being asked to develop a digital marketing strategy for a new pet food product (or new product or line extension at your employer or future employer.)
    Requirements
    Building on your prior work this term, develop a digital marketing plan using the SOSTAC© model. Your plan must address each of the SOSTAC© elements, including:
    1. Situational Analysis

    • Analyze the current situation in terms of customers, intermediaries, and competencies.
    • Conduct a thorough competitive analysis and identify what your competitors are doing in terms of Web presence and social media presence.
    • 2. Objectives
    • Develop specific measurable objectives for a digital marketing strategy. Where do you want your company to be?
    • 3. Strategy
    • Articulate short- (< 1 year), medium- (1 to 3 years), and long-term (> 3 years) digital marketing strategies. How do you achieve your objectives within these terms?
    • 4. Tactics
    • Differentiate various techniques (for example, website, social media, advertising, pay-per-click, events, press releases, sponsorships) to use for implementing strategies. How will you build your sales funnel?
    • 5. Actions
    • Develop a project plan for executing each tactic. The plan is to briefly capture your execution of the tactics.
    • 6. Controls
    • Develop specific metrics to monitor tactics. How do you know things are going as planned? How often will you monitor the metrics?
    • Deliverable Format
      Requirements:
    • The digital marketing plan must be at least 8 10 pages in length, in addition to the title and reference pages.
    • Related company standards:
    • The digital marketing plan is a professional document and should therefore follow the corresponding MBA Academic and Professional Document Guidelines (available in the MBA Program Resources), including single-spaced paragraphs.
    • Use at least five scholarly or academic sources, formatted per APA.
    • Evaluation
      By successfully completing this assessment, you will demonstrate your proficiency in the following course competencies through corresponding scoring guide criteria:
    • Competency 1: Apply marketing theories and models to develop marketing strategies.
      • Analyze the current situation in terms of customers, intermediaries, and competencies.
    • Competency 2: Evaluate the effectiveness of marketing strategies and methods.
      • Develop specific measurable objectives.
      • Articulate short-, medium-, and long-term digital marketing strategies.
    • Competency 3: Use data to support evidence-based marketing decisions.
      • Differentiate various techniques to use for implementing strategies.
    • Competency 4: Analyze the role of technology and social media in effective marketing strategies.
      • Develop a project plan for executing each tactic.
      • Develop specific metrics to monitor tactics.
    • Competency 5: Communicate marketing needs, opportunities, and strategies with multiple stakeholders.
      • Write coherently to support a central idea with correct grammar, usage, and mechanics as expected of a business professional.
    • EPORTFOLIO
      This portfolio work project demonstrates your competency in applying knowledge and skills required of a MBA learner in the workplace. Save this activity to your ePortfolio for future reference in the workplace.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.
The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

The paper included strategies although more clarity on which goals were short, medium and long term would have been useful.

 
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Strategic Marketing Plan ( Lotteria )

Will be doing a strategic marketing plan for (lotteria)

total about 800 words as long as points are there.

Lotteria is a chain of fast food restaurants in East Asia that grew out of its first shop in Tokyo, Japan in September 1972. Taking its name from its parent company, Lotte Corporation, it currently has franchises in Japan, South Korea, Indonesia, Vietnam, Cambodia and Myanmar.[1]

Its menu includes typical fast-food items such as burgers, fried potato, fried chicken, chicken wings, and chicken fingers.

Parts need to be done

1.0.       Executive Summary

2.0. The Business

2.1.   Mission Statement

2.2. SMART Objectives

2.3. Positioning Statement

Let’s try our best to use MARKETING JOURNALS ( more points will be given!!)

While doing the report,

-Use consumer instead of customers

-Organisation instead of company

-Refer the company as Lotteria instead of us,we,them

CHICAGO REFERENCING

 

The Task: Your responsibility is to produce a Strategic Marketing Plan for a nominated product and present this as a business report.

Timing: The Strategic Marketing Plan is to be undertaken within 12 months.

attached files:

strategic marketing assignment details

strategic marketing parts to be done

SMART objectives example

EXAMPLE GUIDE ( a diff company example)

 

Length: 12 point type, single line spacing. The report should be concise and excessive information downloaded from the Internet is not recommended. 

 

· Refer to the following for referencing:

http://libguides.murdoch.edu.au/Chicago

http://our.murdoch.edu.au/Student-life/Study-successfully/Referencing-and-citing/

6.4.2. Group Project – Strategic Marketing Plan (20%)

· The group project is designed to develop your knowledge and practical skills in creating a written Strategic Marketing Plan. It is expected that each group member will make an equal contribution to the project.

· Group size is ideally 4 students.

· Students are expected to carry out thorough research which will find a market niche for a product (good or service). Research will include an analysis of competitors, the target market and external macro environmental factors. Strategic objectives will be developed which link to a marketing position and value proposition. The task is as follows:

Situation: Your group is working as the Marketing Department for a company producing either goods or services.

The Task: Your responsibility is to produce a Strategic Marketing Plan for a nominated product and present this as a business report.

Timing: The Strategic Marketing Plan is to be undertaken within 12 months.

Budget: You are required to nominate realistic budgets for each item of the recommended marketing strategy. All budgeted expenditure needs to be cost effective, justified and relevant. The budget items will vary depending on the product and the recommended strategy.

 

The Product: Your group can select a product (either a good or service) and confirm the selection with your Lecturer. The product can be for a business which already exists or you can develop an entirely new product. If using a product which already exists, none of the existing marketing strategy is to be used in your project.

Limitations: The project should be kept within a realistic budget and be directed to a clearly defined target market (of your choice).

Creativity: The sky’s the limit. You are at liberty to develop brands, logos, packaging, product ranges, service strategies, sales launches, pricing strategy, distribution networks, mass media strategy and communication, social media strategy and communication and creative concepts.

Research: To do a good Strategic Marketing Plan, you need to carry out appropriate research. You are to allocate a research budget within the 12 month development period however, as a student group; you will need to conduct research to assess the validity of your proposed plan. You will need to carry out your own research for your product as well as using existing data where available in order to come up with reliable data and valid solutions for the strategic focus. Evidence of your research should be presented in the report.

Assumptions: You can make any reasonable assumptions regarding the size of the business, its operations, financial backing, production facilities and existing products.

Written presentation: Your Strategic Marketing Plan needs to be; clearly written, well structured, up to date, well researched, commercially viable and market focused. It should be presented as a professional business document.

Format: The Strategic Marketing Plan is to follow the sections as detailed on pages 25 – 27 of the text (Walker et. al. 2015). Marking will follow the sections as detailed in the marking guide. It is to be presented as a formal business report.

Length: Minimum 10 typed pages (excluding the report cover page) plus appendices and other references, 12 point type, single line spacing. Exceeding 10 typed pages will not be penalized however, the report should be concise and excessive information downloaded from the Internet is not recommended.

· Important Note: The Strategic Marketing Plan should not include any material developed or written for any previous units or projects studied at Murdoch University or elsewhere. The project must be original work and backed with appropriate theory and concepts. Any assumptions made throughout the plan must be clearly justified with proper references.

· Refer to the following for referencing:

http://our.murdoch.edu.au/Student-life/Study-successfully/Referencing-and-citing/

· Group Activity Records (example on the unit website under Help) should be completed for each group meeting and signed copies attached to the final submission of the group project

· Refer to the group project marking guide (below) for detailed marking criteria.

· The report is to be submitted to Urkund as a means for the group to check the acceptable level of acknowledgement of other author’s work.

· The submission should include the report with appendices and Group Activity Records. A copy of the report is to be submitted online before the beginning of workshop Session 5.

· A penalty of 10% per day (to a total of 20% which is the total allocated for the assessment) will be applied for late submissions.

 

 

Group Project – Strategic Marketing Plan marking guide

The assessment will be marked according to the following criteria:

 

Objective/Criteria Pass Credit Distinction High Distinction Total 20%
Executive Summary – summarises content including the report findings in a meaningfully and succinct manner .25 .3 .35 .4 .5
The product / business – identifies the mission and clearly emphasises appropriate points of SMART objectives, viable value proposition or positioning statement provided – should be clearly outlined, articulate and demonstrating thorough understanding 1.5 1.8 2.1 2.4 3
Market analysis –well researched identification of the target market, identify the size and potential of the market, identify the unmet needs of the target market, macro trend categories, wants and needs the product serves – should be well defined, analysed and explained 3 3.6 4.2 4.8 6
Competitor assessment – well researched assessment of the competitive environment including the industry’s five competitive forces, critical success factors, direct and indirect competitors and possible impact of your marketing strategy 1 1.2 1.4 1.6 2
Marketing strategy – statement of the overall marketing strategy, thorough discussion of the marketing mix elements and how these will be tailored to your marketing objectives and the service organization 2.5 3 3.5 4 5
Marketing expenditure budget – provide a spread sheet of the recommended marketing expenditure budget and activities for 1 year – should show good managerial judgement and accurate cost estimates not guesses .5 .6 .7 .8 1
Implementation and control plan – provide a 12 month timeline (Gantt chart) for marketing functions from the implementation of the plan – should be realistically planned and task orientated .25 .3 .35 .4 .5
Contingency plan – identify possible problems and action to be taken if problems arise .25 .3 .35 .4 .5
Overall report presentation – correct formatting, appropriate appendices for supplementary graphics and tables and correct referencing. Urkund report provided .25 .3 .35 .4 .5
Quality of writing – clarity in writing, concise, avoiding grammatical and spelling errors .25 .3 .35 .4 .5
Group activity records – copies of all group activity records attached which reflect group meetings and activities .25 .3 .35 .4 .5
 
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Marketing KIM

9 – 516 – 105

R EV : J U NE 5 , 201 9

 

 

 

A NI T A ELBER S E

 

The Walt Disney Studios

 

Amid cheers from thousands of fans, many of whom had camped out for weeks to be a part of the experience, Hollywood’s biggest stars and most powerful executives were arriving for what was billed as the entertainment event of the year—the world premiere of Star Wars: The Force Awakens. It was the early evening of December 14, 2015. Among those walking the red carpet—stretching out over four blocks of Hollywood Boulevard, which had been closed off for the occasion—was Alan Horn, chairman of The Walt Disney Studios (‘Disney Studios’), the studio behind Lucasfilm’s new film. He greeted Bob Iger, chairman and chief executive officer of parent company The Walt Disney Company (see Exhibit 1), who had just posed for some impromptu photos with several ‘stormtroopers,’ white-armored characters made famous by the Star Wars franchise, that were lined up alongside the red carpet.

The two men and their families would soon make their way to the Dolby Theatre, one of three neighboring theaters that served as the venues for the premiere. Once there, Iger would call Horn, Lucasfilm president and producer Kathleen Kennedy, director J.J. Abrams, and the main cast and crew members onto the stage to celebrate the film’s first screening. The movie, made for more than $200 million, would open for audiences across most of the world on December 16, 2015—and Iger and Horn would finally begin to find out whether their investment in the Star Wars franchise reboot was going to pay off.

Star Wars: The Force Awakens was only the latest in a string of big bets that Horn had overseen since arriving at the studio in 2012. In fact, Disney was primed to pursue what Horn called a “tentpole strategy” that revolved around at least eight big movies each year. Some came from Disney Live Action (known for Pirates of the Caribbean) and Disney Animation (which had scored a mega hit in 2013 with Frozen). But just as many big productions came from three studios that after multi-billion-dollar acquisitions now also operated under the Disney umbrella: Pixar (known for hits such as Toy Story and Finding Nemo), Marvel Studios (with its many superhero properties), and Lucasfilm (which gave Disney the rights to future Star Wars movies). In 2016, Disney planned to release twelve films, including four that had production budgets of around $200 million—Alice Through the Looking Glass, Captain America: Civil War, Finding Dory, and Rogue One: A Star Wars Story—and another four with budgets of at least $150 million.

There were significant risks involved in Disney’s strategy. In a given year, Disney Studios produced nearly twice as many tentpole movies as any other major Hollywood film studio, but fewer movies overall than all but one of its rivals. Box-office failures could be extremely costly, especially because Disney—unlike its rivals—chose not to enlist the help of financing partners. “When they don’t work, I have to wear that,” said Horn. Also, finding the right balance between pursuing existing franchises and new original concepts was difficult but critical to the studio’s long-term health. “Hollywood is littered with franchises that once seemed very promising but lost their appeal just as quickly,” remarked Horn, as he looked out over a red carpet that was buzzing with excitement. Would Disney’s tentpole strategy pay off—in the short and long run?

 

 

Professor Anita Elberse prepared this case. Research associate Jennifer Schoppe provided valuable research assistance. The case was reviewed and approved before publication by a company designate. Funding for the development of this case was provided by Harvard Business School, and not by the company. HBS cases are developed solely as the basis for class discussion. Cases are not intended to serve as endorsements, sources of primary data, or illustrations of effective or ineffective management.

 

Copyright © 2016, 2019 President and Fellows of Harvard College. To order copies or request permission to reproduce materials, call 1-800-545- 7685, write Harvard Business School Publishing, Boston, MA 02163, or go to www.hbsp.harvard.edu/educators. This publication may not be digitized, photocopied, or otherwise reproduced, posted, or transmitted, without the permission of Harvard Business School.

 

 

516-105 The Walt Disney Studios

 

 

 

The Film Industry

In 2015, the motion picture industry generated around $38 billion in theatrical revenues worldwide (see Exhibit 2 for film industry statistics).1 “In the U.S., box office grosses are essentially flat,” said Horn. “Domestic revenues have been between $9 billion and $11 billion annually for a decade, and are projected to remain in that range.” Nearly 70% of Americans were moviegoers, and the average moviegoer attended five to six movies per year. “But internationally, we are seeing strong growth,” Horn added. “China alone now has an annual box office of nearly $7 billion, with annual growth projected to be 20%.”

Film Studios

Films were produced and distributed by both ‘major’ and ‘independent’ studios. The six major studios, each owned by large entertainment conglomerates, were 20th Century Fox (a subsidiary of 21st Century Fox), Paramount Pictures (owned by Viacom), Sony Pictures (a division within Sony), Universal Pictures (owned by NBCUniversal), Warner Bros. Entertainment (a subsidiary of Time Warner)—and Disney Studios. Hundreds of independent studios, lacking access to the vast production and distribution resources that characterized the majors, also produced films. A select few smaller studios, such as Lionsgate Films, had evolved to become ‘mini-majors’ and made films that could rival the major studios’ output in their production values and audience appeal. Nevertheless, in 2015, the ‘mini-majors’ and ‘indies’ together accounted for 85% of the films produced, but only around 20% of the box office grosses (see Exhibit 3 for box-office data for selected films in 2014 and 2015).2 “In any given calendar year, upwards of 600 films are being released in the U.S. and Canada,” said Horn. “But you’ve never heard of 400 of them because a release could mean it appears in one theater, one city, for one week.”

Theatrical Exhibition and Other Forms of Distribution

Films were made available to consumers through a series of ‘release windows,’ the first typically being the domestic theatrical window in which audiences could see the film in movie theaters across America. The three largest U.S. theater chains, Regal Entertainment Group, AMC Entertainment, and Cinemark USA, together accounted for nearly 40% of the 43,000 movie screens in the country.3 “The studios negotiate with the exhibitors to determine when their films make their debut in theaters, how long they stay in, and how much each party takes from each box-office dollar that is generated,” said Dave Hollis, Disney Studios’ executive vice president of theatrical distribution.

Studios and exhibitors employed various models to determine how to split revenues, explained Hollis: “Sometimes, we get higher percentages in the early weeks of a movie’s run in the theater, and lower percentages in later weeks. In other instances, the share that we take and the share that the exhibitor takes changes each time box-office grosses exceed certain thresholds.” Hollis estimated that major studios typically kept more than half of box-office receipts in the domestic market. He added: “We negotiate two-to-four-year deals with individual theater chains, staggering when those deals start and end. We make sure they know our movie slate and why we have the expectations that we have. Each film also has a separate licensing agreement that states the conditions under which they can show the movie.”

Films were usually released theatrically in international markets around the same time. China, Brazil, and other Asian and Latin American countries had emerged strongly in recent years. “As the middle classes in those countries expand, movie-going is becoming a part of the culture, but most of those markets are still under-screened,” noted Hollis. Horn agreed that there was significant room for more growth: “They are building over 20 screens a day, but there are still only around 33,000 screens in China for 1.3 billion people.” He added: “In China, the government will not allow the release of more than 34 films each year that are not produced in partnership with or fully owned by a Chinese company. So they don’t care about a film like McFarland, USA —they want to see Marvel’s Captain America.” In international markets, 3D technology was important. “In a handful of markets, especially

 

 

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The Walt Disney Studios 516-105

 

 

 

in Asia, a lot of our business is done in 3D,” said Hollis, “and from a story-telling perspective, it acts as a differentiator from what consumers can experience at home.”

After playing in theaters, films were typically released on at-home-viewing platforms, including television, DVD and Blu-ray, video on demand, online streaming, and online downloads. In 2014, consumers spent $17.8 billion across these platforms. DVD and Blu-ray sales accounted for $6.9 billion in revenues, down from a peak of $21 billion in 2004. Electronic sell-through (which included downloads on platforms such as Apple iTunes) and subscription streaming (on sites such as Netflix) reached $1.5 billion and $4 billion in revenues, respectively, in 2014.4 Consumer products such as toys and games could be another source of ancillary revenues—characters made popular by films were a key category of licensed merchandise sold worldwide.5

 

The Walt Disney Company

Led by chief executive officer Bob Iger, The Walt Disney Company was the world’s largest entertainment conglomerate, headquartered in Burbank, California. It employed 185,000 people across four business segments (also see Exhibit 1):

· Media networks covered cable and broadcast television networks (such as ABC, one of America’s major broadcast networks, and ESPN, the top-rated sports network), television production operations, radio networks, and radio and television stations.

· Parks and resorts included several theme parks that Disney owned and operated in the US,

such as the Walt Disney World Resort in Florida and the Disneyland Resort in California, and around the world in Hong Kong, Paris, Shanghai, and Tokyo, as well as Disney Cruise Line.

· Studio entertainment produced and acquired films and direct-to-video content (through

Disney Studios), musical recordings (through Disney Music Group), and live stage plays (through Disney Theatrical Group).

· Consumer products and interactive engaged with licensees, publishers and retailers to design,

develop, and market a variety of consumer products based on Disney’s characters and stories, and produced content for games, mobile devices, websites, and other interactive media platforms.

 

The Walt Disney Studios

Established as an animation studio in 1923 by Walt Disney—who created the iconic character Mickey Mouse—and his brother Roy, Disney Studios released the first ever full-length animated feature film, Snow White and the Seven Dwarfs, in 1937. It became the highest-grossing film at the time, and earned Walt Disney an Academy Honorary Award for “a significant screen innovation,” which “pioneered a great new entertainment field,” as the Academy of Motion Picture Arts and Sciences put it.6 “Everyone at Disney is proud to be a part of the heritage of Walt Disney,” said John Lasseter, the chief creative officer of Pixar and Disney Animation. “A lot of us do what we do for a living because of the way he entertained us.” In 1950, Disney Studios first ventured into live-action films.

By 2015, Disney Studios employed about 6,500 employees, and spent close to $2 billion producing films annually and hundreds of millions of dollars more distributing and marketing them (see Exhibit 4 for its output in 2014). The studio was led by industry veteran Alan Horn, until 2011 the president and chief operating officer at rival studio Warner Bros., who joined Disney in June 2012.

Horn oversaw five studio ‘labels’ that together made up Disney Studios. Two, The Walt Disney Studios Motion Pictures (‘Disney Live Action’) and Walt Disney Animation Studios (‘Disney Animation’), draw lineage from Walt Disney’s original studio and produced live-action and animated feature films, respectively. Three others were acquisitions made during Bob Iger’s tenure as chief executive officer of The Walt Disney Company: computer animation studio Pixar purchased for $7.4 billion in 2006; Marvel Entertainment, which had its roots in comic books, for $4 billion in 2009; and legendary filmmaker George Lucas’ Lucasfilm for $4.05 billion in 2012 (see Exhibit 5 for each label’s

 

 

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516-105 The Walt Disney Studios

 

 

 

film output). “Bob Iger wasn’t afraid to bet heavily on great stories, great characters and great content producers,” said Lasseter. “When his tenure is over, people will point to Marvel, Pixar, and Lucasfilm as great acquisitions. Those three assets have everything to do with the creative content that powers this company.” Horn agreed: “What Bob has done required both vision and courage. I am very fortunate I get to work with these brands and develop movies with them. Collectively, those assets enable us to realize our tentpole strategy.”

Disney Live Action

Since the 1950s, Disney Live Action had produced countless hit films. Recent successes included the Pirates of the Caribbean films (of which there had been four to date), Tim Burton’s Alice in Wonderland, and most recently a live adaptation of Cinderella, as well as a range of smaller, critically acclaimed films such as Saving Mr. Banks (starring Tom Hanks as Walt Disney), Into the Woods (featuring Meryl Streep, who was nominated for an Academy Award for her role as The Witch), and McFarland, USA (starring Kevin Costner as a cross-country coach at a small-town Latino high school) (also see Exhibit 5a).

The Disney brand ruled out some films, explained Sean Bailey, president of Disney Live Action: “We speak to a family audience. We aren’t going to make horror films, and we aren’t going to make R- rated comedies.” He added: “There are many movies that I would love to make that could never be Disney films. They simply do not fit our strategy.” Horn agreed: “We have a covenant with the audience. We don’t allow sex, violence, or smoking in our movies. When you see the castle with our logo come up right before the movie starts, you may not know what you are going to see but you do know what you are not going to see.”

“One question we often ask ourselves, after noting that something can be a Disney movie, is whether it should be a Disney movie—whether it adds something,” said Bailey. “We are well aware that our brand gives us an advantage with consumers. Most movies that studios like Warner Bros. and Universal make could have very easily been made by another studio. But when you say, ‘Disney’s Beauty and the Beast,’ you know what you are going to get.” Disney Studios’ other labels had come to affect Disney Live Action’s output. “We will no longer consider a movie that has an alter ego with a cape. That is Marvel’s domain now. And we may have made science-fiction films in the past, but I doubt we would consider, say, a space opera now, as Lucasfilm is making Star Wars films and Marvel has Guardians of the Galaxy,” said Bailey. “We have to work together to effectively share resources.”

Pixar Animation Studios

The animation studio Pixar had a long history with Disney. A production partnership between the two companies led to Pixar’s first full-length animated movie, Toy Story, released in 1995. A film about toys coming alive when humans leave the room, it went on to earn three Academy Award nominations and became the highest-grossing movie of the year. In 1997, the companies amended their agreement, turning it into a ten-year, five-picture deal that specified that both parties would equally share the costs and profits from Pixar’s films—a significant improvement over the earlier deal, which gave Pixar only 10% to 15% of the profits. Each of the five pictures made during the partnership, A Bug’s Life in 1998, Monsters, Inc. in 2001, Finding Nemo in 2003, The Incredibles in 2004, and Cars in 2006, was a box-office success. Finding Nemo, which revolved around a clownfish named Marlin who, along with a blue tang named Dory, searches for his son Nemo in the waters off Sydney, Australia, was the biggest hit, earning nearly $940 million at the box office globally.

“We chose to pursue stories that lend themselves well to the state of the technology at any given time,” said Lasseter, who not only served as Pixar’s chief creative officer but also directed several movies. His long-time collaborator Ed Catmull, president of Walt Disney and Pixar Animation Studios, had pioneered much of the technology used in creating the animated films with 3D graphics that Pixar had become known for. Lasseter explained: “When we made Toy Story, computer rendering was still simplistic and resulted in graphics that looked plastic-like—toys were a perfect fit for that time. And we could only animate on flat surfaces, which matched the kids’ rooms where you find toys. We needed our technology to evolve before we could make A Bug’s Life, where the main characters are ants who

 
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Handstar Inc.”

Unit One Case Analysis

Read the case on pages 32 to 33 called, “Handstar Inc.” Prepare your composition to cover the following topics or questions with in the Body section of the paper described for this assignment: a. Choose the projects you would you recommend Handstar to pursue based on the NPV approach?

Explain why you choose this project and not the others choices?

b. Argue whether you agree or disagree with the founders who believed it is reasonable to assume each product had a three – year life.

c. Can you think of a better project or focus for the company to take?

Write a 3 to 5 page paper (1000 to 1500 words) in APA format. Below is a recommended outline.

1. Cover page (See APA Sample paper)

2. Introduction a. A thesis statement b. Purpose of paper c. Overview of paper

3. Body (Cite sources with in-text citations.)

4. Conclusion – Summary of main points a. Lessons Learned and Recommendations

5. References – List the references you cited in the text of your paper according to APA format. (Note: Do not include references that are not cited in the text of your paper)

TextBook: Project Management in Practice 5th Edition by Jack R Meredith

Handstar Inc.

Handstar Inc. was created a little over 4 years ago by two college roommates to develop apps for smartphones. It has since grown to ten employees with annual sales approaching $1.5 million. Handstar’s original prod- uct was an expense report app that allowed users to record expenses on their smartphone and then export their expenses into a spreadsheet that then created an expense report in one of five standard formats. Based on the success of its first product, Handstar subsequently developed three additional apps: an app for tracking and measuring the performance of investment portfolios, a calendar app, and an email app.

The two founders of Handstar have recently become concerned about the competitiveness of the firm’s offerings, particularly since none of them has been updated since their initial launch. Therefore, they asked the directors of product development and marketing to work together and prepare a list of potential projects for updating Handstar’s current offerings as well as to develop ideas for additional apps. The directors were also asked to estimate the development costs of the various projects, product revenues, and the likelihood that Handstar could retain or obtain a leadership position for the given app. Also, with the increasing popularity of mobile computing, the founders asked the directors to evaluate the extent to which the products made use of the Web.

The product development and marketing directors identified three projects related to updating Handstar’s existing products. The first project would integrate Handstar’s current calendar app with its email app. Integrating these two apps into a single app would pro- vide a number of benefits to users such as allowing them to automatically enter the dates of meetings into the calendar based on the content of an email message. The directors estimated that this project would require 1250 hours of software development time. Revenues in the first year of the product’s launch were estimated to be $750,000. However, because the directors expected that a large percentage of the users would likely upgrade to this new product soon after its introduction, they projected that annual sales would decline by 10 percent annually in subsequent years. The directors speculated that Handstar was moderately likely to obtain a leadership position in email/calendar apps if this project were undertaken and felt this app made moderate use of the Web.

The second project related to updating the expense report app. The directors estimated that this project would require 400 hours of development time. Sales were esti- mated to be $250,000 in the first year and to increase 5 percent annually in subsequent years. The directors specu- lated that completing this project would almost certainly maintain Handstar’s leadership position in the expense report category, although it made little use of the Web.

The last product enhancement project related to enhancing the existing portfolio tracking app. This project would require 750 hours of development time and would generate first-year sales of $500,000. Sales were projected to increase 5 percent annually in subsequent years. The directors felt this project would have a high probabil- ity of maintaining Handstar’s leadership position in this category and the product would make moderate use of the Web.

The directors also identified three opportunities for new products. One project was the development of a spreadsheet app that could share files with spreadsheet programs written for PCs. Developing this app would require 2500 hours of development time. First-year sales were estimated to be $1,000,000 with an annual growth rate of 10 percent. While this app did not make use of the Web, the directors felt that Handstar had a moderate chance of obtaining a leadership position in this product category.

The second new product opportunity identified was an app for browsing the Web. Developing this app would require 1875 development hours. First-year sales were estimated to be $2,500,000 with an annual growth rate of 15 percent. Although this app made extensive use of the Web, the directors felt that there was a very low probabil- ity that Handstar could obtain a leadership position in this category, although the program would make extensive use of the Web.

In evaluating the projects, the founders believed it was reasonable to assume each product had a 3-year life. They also felt that a discount rate of 12 percent fairly reflected the company’s cost of capital. An analysis of payroll records indicated that the cost of software devel- opers is $52 per hour including salary and fringe benefits. Currently there are four software developers on staff, and each works 2500 hours per year.

Question

1. Which projects would you recommend Handstar pursue based on the NPV approach?

2. Assume the founders weigh a project’s NPV twice as much as both obtaining/retaining a leader- ship position and making use of the Web. Use projects. Which projects would you recommend Handstar pursue?

3. In your opinion is hiring an additional software development engineer justified?

 
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